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Class: InGameTutorialManager ​

csharp
public class InGameTutorialManager : ManagerBase<InGameTutorialManager>, ILogicUpdate

Fields ​

NameDeclarationDescription
arrowPrefabpublic TutorialArrow arrowPrefab
isTutorialDisabledpublic bool isTutorialDisabled
refEditKeyDisplaypublic Transform refEditKeyDisplay
refGeneralSkillspublic Transform refGeneralSkills
refHuntImminentProgresspublic Transform refHuntImminentProgress
refHuntProgresspublic Transform refHuntProgress
refSkillButtonEpublic Transform refSkillButtonE
refSkillButtonMovementpublic Transform refSkillButtonMovement
refSkillButtonQpublic Transform refSkillButtonQ
refSkillButtonRpublic Transform refSkillButtonR
refSkillButtonTraitpublic Transform refSkillButtonTrait
refSkillButtonWpublic Transform refSkillButtonW
refSkillNotificationpublic Transform refSkillNotification
uiParentpublic Transform uiParent

Properties ​

NameDeclarationDescription
isTutorialActivepublic bool isTutorialActive { get; }

Methods ​

CreateArrow() ​

csharp
public TutorialArrow CreateArrow()

Returns: TutorialArrow

FrameUpdate() ​

csharp
public override void FrameUpdate()

GetRefSkill(HeroSkillLocation) ​

csharp
public Transform GetRefSkill(HeroSkillLocation type)

Parameters:

NameTypeDescription
typeHeroSkillLocation

Returns: UnityEngine.Transform

LogicUpdate(float) ​

csharp
public override void LogicUpdate(float dt)

Parameters:

NameTypeDescription
dtfloat

StartTutorials() ​

csharp
public void StartTutorials()

StopTutorials() ​

csharp
public void StopTutorials()

Maintained by the Shape of Dreams Modding Community