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Class: UI_GamepadNavigationHint ​

  • Namespace: Global
  • Assembly: Dew.Core.dll
csharp
public class UI_GamepadNavigationHint : MonoBehaviour, IGamepadNavigationHint

Fields ​

NameDeclarationDescription
down`[Header("Down")]
[ShowIf("useDifferentNavigationsPerDirection", true)]
[HideLabel]
public UI_GamepadNavigationHint.NavigationSettings down`
left`[Header("Left")]
[ShowIf("useDifferentNavigationsPerDirection", true)]
[HideLabel]
public UI_GamepadNavigationHint.NavigationSettings left`
navigation`[HideIf("useDifferentNavigationsPerDirection", true)]
[HideLabel]
public UI_GamepadNavigationHint.NavigationSettings navigation`
right`[Header("Right")]
[ShowIf("useDifferentNavigationsPerDirection", true)]
[HideLabel]
public UI_GamepadNavigationHint.NavigationSettings right`
up`[Header("Up")]
[ShowIf("useDifferentNavigationsPerDirection", true)]
[HideLabel]
public UI_GamepadNavigationHint.NavigationSettings up`
useDifferentNavigationsPerDirection`[ToggleLeft]
public bool useDifferentNavigationsPerDirection`

Methods ​

TryGetDown(out IGamepadFocusable) ​

csharp
public bool TryGetDown(out IGamepadFocusable next)

Parameters:

NameTypeDescription
nextIGamepadFocusable

Returns: bool

TryGetLeft(out IGamepadFocusable) ​

csharp
public bool TryGetLeft(out IGamepadFocusable next)

Parameters:

NameTypeDescription
nextIGamepadFocusable

Returns: bool

TryGetRight(out IGamepadFocusable) ​

csharp
public bool TryGetRight(out IGamepadFocusable next)

Parameters:

NameTypeDescription
nextIGamepadFocusable

Returns: bool

TryGetUp(out IGamepadFocusable) ​

csharp
public bool TryGetUp(out IGamepadFocusable next)

Parameters:

NameTypeDescription
nextIGamepadFocusable

Returns: bool

Maintained by the Shape of Dreams Modding Community