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Class: SkillVisualOverrideItem ​

  • Namespace: Global
  • Assembly: Dew.Core.dll
csharp
[Serializable]
public class SkillVisualOverrideItem

Fields ​

NameDeclarationDescription
changeHuepublic bool changeHue
changeSaturationpublic bool changeSaturation
changeValuepublic bool changeValue
hue`[Range(0, 360)]
[ShowIf("changeHue", true)]
public float hue`
saturationMultiplier`[ShowIf("changeSaturation", true)]
public float saturationMultiplier`
targetspublic string[] targets
valueMultiplier`[ShowIf("changeValue", true)]
public float valueMultiplier`

Methods ​

Apply(GameObject) ​

csharp
public void Apply(GameObject gobj)

Parameters:

NameTypeDescription
gobjUnityEngine.GameObject

Maintained by the Shape of Dreams Modding Community