Skip to content

Class: Room_Barrier ​

csharp
public class Room_Barrier : DewNetworkBehaviour, ILogicUpdate

Fields ​

NameDeclarationDescription
canPassThroughOneWaypublic bool canPassThroughOneWay
closedEffectpublic GameObject closedEffect
openEffectpublic GameObject openEffect
passThroughCollider`[ShowIf("canPassThroughOneWay", true)]
public DewCollider passThroughCollider`

Properties ​

NameDeclarationDescription
isOpenpublic bool isOpen { get; }

Methods ​

Awake() ​

csharp
protected override void Awake()

Close() ​

csharp
public void Close()

OnLateStartServer() ​

csharp
public override void OnLateStartServer()

OnStartClient() ​

csharp
public override void OnStartClient()

OnStartServer() ​

csharp
public override void OnStartServer()

OnStopServer() ​

csharp
public override void OnStopServer()

Open() ​

csharp
public void Open()

Toggle() ​

csharp
public void Toggle()

Maintained by the Shape of Dreams Modding Community