Class: GameMod_Limbo
- Namespace:
Global - Assembly:
Dew.Core.dll - Inheritance / Derived: DewNetworkBehaviour → Actor → GameEffect → GameModifierBase
csharp
public class GameMod_Limbo : GameModifierBase, ILogicUpdate, ICleanup, ICustomDestroyRoutine, IExcludeFromPoolFields
| Name | Declaration | Description |
|---|---|---|
atkMovSpdPerDepth | public float atkMovSpdPerDepth | |
atkMovSpdPerDepthMax | public float atkMovSpdPerDepthMax | |
d1HuntSpeedAmp | public float d1HuntSpeedAmp | |
d1SkillHaste | public float d1SkillHaste | |
d2Armor | public float d2Armor | |
d2DamageAmp | public float d2DamageAmp | |
d3ExpReduction | public float d3ExpReduction | |
d3GoldPriceAmp | public float d3GoldPriceAmp | |
d3ShieldReduction | public float d3ShieldReduction | |
d4ElementalDurationAmp | public float d4ElementalDurationAmp | |
d4MirageSkinChance | public float d4MirageSkinChance | |
d5BossAtkSpd | public float d5BossAtkSpd | |
d5BossMovSpd | public float d5BossMovSpd | |
depth | `[SaveVar(SaveVarFlags.Default)] | |
| [NonSerialized] | ||
| public int depth` |
Methods
ActiveLogicUpdate(float)
csharp
protected override void ActiveLogicUpdate(float dt)Parameters:
| Name | Type | Description |
|---|---|---|
dt | float |
GetCurrentUnlockedEvilLucidDreams()
csharp
public static int GetCurrentUnlockedEvilLucidDreams()Returns: int
GetDepthLocalized(int)
csharp
public static string GetDepthLocalized(int depth)Parameters:
| Name | Type | Description |
|---|---|---|
depth | int |
Returns: string
GetInsufficientRequirementMessage()
csharp
public static string GetInsufficientRequirementMessage()Returns: string
GetMaxDepths()
csharp
public static int GetMaxDepths()Returns: int
GetRequiredUnlockedEvilLucidDreams()
csharp
public static int GetRequiredUnlockedEvilLucidDreams()Returns: int
IsLimboUnlocked()
csharp
public static bool IsLimboUnlocked()Returns: bool
Lobby_GetDepth()
csharp
public static int Lobby_GetDepth()Returns: int
Lobby_GetDepth(LobbyInstance)
csharp
public static int Lobby_GetDepth(LobbyInstance lobby)Parameters:
| Name | Type | Description |
|---|---|---|
lobby | LobbyInstance |
Returns: int
Lobby_GetLimboDepthState(int)
csharp
public static LimboDepthState Lobby_GetLimboDepthState(int depth)Parameters:
| Name | Type | Description |
|---|---|---|
depth | int |
Returns: LimboDepthState
Lobby_GetLimboDepthUnavailableReason(int)
csharp
public static string Lobby_GetLimboDepthUnavailableReason(int depth)Parameters:
| Name | Type | Description |
|---|---|---|
depth | int |
Returns: string
Lobby_SetDepth(int)
csharp
public static void Lobby_SetDepth(int depth)Parameters:
| Name | Type | Description |
|---|---|---|
depth | int |
OnCreate()
csharp
protected override void OnCreate()OnDestroyActor()
csharp
protected override void OnDestroyActor()OnPrepare()
csharp
protected override void OnPrepare()OnStartClientLobby()
csharp
public override void OnStartClientLobby()OnStartServerLobby()
csharp
public override void OnStartServerLobby()