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Class: FxAttachToEntity ​

  • Namespace: Global
  • Assembly: Dew.Core.dll
  • Inheritance / Derived: LogicBehaviour
csharp
[HideMonoScript]
[LogicUpdatePriority(1000)]
public class FxAttachToEntity : LogicBehaviour, ILogicUpdate, IAttachableToEntity

Fields ​

NameDeclarationDescription
offsetpublic FxAttachToEntity.OffsetType offset
positionpublic FxAttachToEntity.PositionType position
rotationpublic FxAttachToEntity.RotationType rotation
scalepublic FxAttachToEntity.ScaleType scale
useFlatRotation`[ToggleLeft]
[HideIf("@rotation == RotationType.DoNothing", true)]
public bool useFlatRotation`

Properties ​

NameDeclarationDescription
targetEntitypublic Entity targetEntity { get; }

Methods ​

FrameUpdate() ​

csharp
public override void FrameUpdate()

OnAttachToEntity(Entity) ​

csharp
public void OnAttachToEntity(Entity target)

Parameters:

NameTypeDescription
targetEntity

OnDisable() ​

csharp
protected override void OnDisable()

OnEnable() ​

csharp
protected override void OnEnable()

Maintained by the Shape of Dreams Modding Community