Skip to content

Class: DewConversationSettings ​

  • Namespace: Global
  • Assembly: Dew.Core.dll
csharp
public class DewConversationSettings

Fields ​

NameDeclarationDescription
callFunctions`[NonSerialized]
public Dictionary<string, Action> callFunctions`This is not synced to clients.
onStop`[NonSerialized]
public Action onStop`This is not synced to clients.
playerpublic DewPlayer player
rotateTowardsCenterpublic bool rotateTowardsCenter
speakerspublic Entity[] speakers
startConversationKeypublic string startConversationKey
variablespublic Dictionary&lt;string, string&gt; variables
visibilitypublic ConversationVisibility visibility

Properties ​

NameDeclarationDescription
isLocalAuthoritypublic bool isLocalAuthority { get; }Is local player authorized to advance the conversation?
isVisibleToLocalpublic bool isVisibleToLocal { get; }Can local player see this conversation?
seedpublic int seed { get; }Used for solving randomness consistently across clients.

Maintained by the Shape of Dreams Modding Community