Class: DewBeamRenderer
- Namespace:
Global - Assembly:
Dew.Core.dll - Inheritance / Derived: LogicBehaviour
csharp
[LogicUpdatePriority(1100)]
public class DewBeamRenderer : LogicBehaviour, ILogicUpdateFields
| Name | Declaration | Description |
|---|---|---|
acrossEffect | public GameObject acrossEffect | |
acrossEffectInterval | `[ShowIf("@acrossEffect != null", true)] | |
| public float acrossEffectInterval` | ||
endEffect | public GameObject endEffect | |
lineRenderer | public LineRenderer lineRenderer | |
startEffect | public GameObject startEffect |
Methods
FrameUpdate()
csharp
public override void FrameUpdate()OnDisable()
csharp
protected override void OnDisable()OnEnable()
csharp
protected override void OnEnable()SetEndPoint(Vector3)
csharp
public void SetEndPoint(Vector3 point)Parameters:
| Name | Type | Description |
|---|---|---|
point | UnityEngine.Vector3 |
SetPoints(Vector3, Vector3)
csharp
public void SetPoints(Vector3 start, Vector3 end)Parameters:
| Name | Type | Description |
|---|---|---|
start | UnityEngine.Vector3 | |
end | UnityEngine.Vector3 |
SetStartPoint(Vector3)
csharp
public void SetStartPoint(Vector3 point)Parameters:
| Name | Type | Description |
|---|---|---|
point | UnityEngine.Vector3 |