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Class: ChargingChannelData ​

  • Namespace: Global
  • Assembly: Dew.Core.dll
csharp
[Serializable]
public class ChargingChannelData

Fields ​

NameDeclarationDescription
angleSpeedLimit`[ShowIf("@castMethod.type == CastMethodType.Cone || castMethod.type == CastMethodType.Arrow", true)]
public float angleSpeedLimit`
canCancel`[ToggleLeft]
public bool canCancel`
cancelAnimpublic DewAnimationClip cancelAnim
cancelEffectpublic GameObject cancelEffect
canMove`[ToggleLeft]
public bool canMove`
castAnimpublic DewAnimationClip castAnim
castDazeDurationpublic float castDazeDuration
castEffectpublic GameObject castEffect
castMethod`[HideLabel]
public CastMethodData castMethod`
castOnButtonRelease`[ToggleLeft]
public bool castOnButtonRelease`
chargeAnimpublic DewAnimationClip chargeAnim
chargeEffectpublic GameObject chargeEffect
chargeFullAnimpublic DewAnimationClip chargeFullAnim
chargeFullDurationpublic float chargeFullDuration
chargeFullEffectpublic GameObject chargeFullEffect
completeAnimpublic DewAnimationClip completeAnim
completeDazeDurationpublic float completeDazeDuration
completeDurationpublic float completeDuration
completeEffectpublic GameObject completeEffect
completeWhenCast`[ToggleLeft]
public bool completeWhenCast`
rotateForwardOverrideRoationTimepublic float rotateForwardOverrideRoationTime
rotateForwardWhenCast`[ToggleLeft]
public bool rotateForwardWhenCast`
rotateForwardWhenCharging`[ToggleLeft]
public bool rotateForwardWhenCharging`
rotateForwardWhenComplete`[ToggleLeft]
public bool rotateForwardWhenComplete`
selfSlowAmount`[ShowIf("canMove", true)]
public float selfSlowAmount`
selfValidator`[HideLabel]
public AbilitySelfValidator selfValidator`
setFillAmount`[ToggleLeft]
public bool setFillAmount`
showCastIndicator`[ToggleLeft]
public bool showCastIndicator`
showOnScreenTimer`[ToggleLeft]
public bool showOnScreenTimer`
targetValidator`[HideLabel]
public AbilityTargetValidator targetValidator`

Methods ​

Get(Actor) ​

Create charging channel with clone of this data.You can modify the data in the created channel.

csharp
public ChargingChannel Get(Actor effectParent)

Parameters:

NameTypeDescription
effectParentActor

Returns: ChargingChannel

Maintained by the Shape of Dreams Modding Community