Class: CharacterModelDisplay
- Namespace:
Global - Assembly:
Dew.Core.dll - Inheritance / Derived: LogicBehaviour
csharp
public class CharacterModelDisplay : LogicBehaviour, ILogicUpdateFields
| Name | Declaration | Description |
|---|---|---|
accessories | public List<string> accessories | |
appearDissolveAnimateTime | public float appearDissolveAnimateTime | |
fxCharacterChangeEffect | public GameObject fxCharacterChangeEffect | |
isFocused | public bool isFocused | |
opacity | public float opacity | |
skinType | public string skinType |
Methods
FrameUpdate()
csharp
public override void FrameUpdate()GetAbovePosition()
csharp
public Vector3 GetAbovePosition()Returns: UnityEngine.Vector3
GetCenterPosition()
csharp
public Vector3 GetCenterPosition()Returns: UnityEngine.Vector3
LogicUpdate(float)
csharp
public override void LogicUpdate(float dt)Parameters:
| Name | Type | Description |
|---|---|---|
dt | float |
Setup(string)
csharp
public void Setup(string skinName)Parameters:
| Name | Type | Description |
|---|---|---|
skinName | string |
UpdateAccessories()
csharp
public void UpdateAccessories()